Worth Dayley
Worth Dayley
Environment Artist
Salt Lake City, United States of America

Summary

Environment artist, game artist, and 2d/3d designer from Orange County, California. Raised by wolves in the foothills of Mongolia, I once happened upon a snowy glen wherein was magicked an epic sword. The weapon was infused with an ancient power, and as I gingerly grasped the leather-wrapped hilt, the galaxy suddenly unfolded before my wide eyes until, at the cusp of ruin, when I was all but given to destruction, a single, piercing voice flashed fire into my very soul as it uttered within my heart: "Make art." So I do.

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Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingCharacter DesignPhotogrammetryPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Agisoft
Agisoft

Productions

  • Rick and morty
    • TV Production
      Rick and Morty Season 3
    • Year
      2017
    • Role
      3D Artist
    • Company
      Rick and Morty LLC
  • Rick and morty season 2
    • TV Production
      Rick and Morty Season 2
    • Year
      2015
    • Role
      3D Artist
    • Company
      Rick and Morty LLC
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    • Video Game
      Disney Infinity 3.0 Edition
    • Year
      2016
    • Role
      Environment Artist - Finding Dory Playset
    • Company
      Disney Interactive (Avalanche Software)
  • Vyuc7zee4ediuvzug zbfpja2iix l1k
    • Video Game
      Disney Infinity 3.0 Edition
    • Year
      2015
    • Role
      Environment Artist - Inside Out Playset
    • Company
      Disney Interactive (Avalanche Software)
  • Disney infinity 2 dot 0 edition
    • Video Game
      Disney Infinity 2.0 Edition
    • Year
      2014
    • Role
      Environment Artist - Toybox Team
    • Company
      Disney Interactive (Avalanche Software)
  • Disney infinity
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Environment Artist - Toybox Team
    • Company
      Disney Interactive (Avalanche Software)

Experience

  • 3D Environment Artist at Boxcar Whimsical
    Salt Lake City, United States of America
    September 2017 - Present

    Contract 3D artist specializing in environment art for video games and general 3D art for mobile, television, and film.

    Clients include:

    • Google

    • Rick and Morty LLC

    • Jed Henry (Ukiyo-e Heroes)

  • Art Director/3D Artist at castAR
    Salt Lake City, United States of America
    July 2016 - April 2017

    Art Director - Unannounced Augmented Reality Titles

    • Art director over multiple iterations of one of three flagship AR titles.

    • Juggled personnel needs, time/engine constraints, and look and feel.

    • Adjusted art direction to account for target demographics and team attirition.

    • Design, writing, look dev, and 3D art production for Unity on Android.

    • Participated in weekly build reviews, bi-monthly dev reviews from execs.

    • Produced art assets for multiple 2-week production prototypes.

    • castAR is developing a proprietary AR gaming console and platform.

  • Environment Artist at Disney Interactive - Salt Lake
    Salt Lake City, United States of America
    January 2015 - July 2016

    Environment Artist - Disney Infinity 3.0 Inside Out, Finding Dory Playsets

    • Design and production for 3D fixed camera and 2.5D sidescrolling levels.

    • Working with filmmakers and IP gatekeepers for approvals.

    • Game design

  • 3D Artist at Inverted Axis
    Corona, United States of America
    January 2014 - October 2014

    Art Director - Unannounced Horror Adventure Game

    • Pre-production and visual development of style, look, and feel.

    • Research trip to St. Augustine, FL to gather information and reference for the project.

    • Oversight of external and internal artists and their assets.

    Lead Environment Artist - Unannounced Horror Adventure Game

    • Production of environment art assets for prototype/art slice.

    Lead Environment Artist - Unannounced Football Management Game

    • Production of environment art assets for various football-themed environments.

  • Environment Artist at Disney Interactive - Salt Lake
    Salt Lake City, United States of America
    June 2011 - December 2013

    Environment Artist - Disney Infinity, Disney Infinity: Marvel Superheroes

    • Pre-production visual and gameplay design for Toybox mode.

    • Design and creation of Disney IP-themed game assets.

    • Worked with 20+ Disney and Marvel IPs

    • Prep and presentation materials for Disney Corp executives and IP gatekeepers for approvals.

  • Character Art Intern at Sony Online Entertainment
    San Diego, United States of America
    June 2010 - August 2010

    Character Art Intern - Everquest 2: Destiny of Velious

    • Design and production of player wearables sold in in-game store.

    • Design and production of player weapons.

    • Design and production of NPCs.