Environment artist, game artist, and 2d/3d designer living in Salt Lake City, Utah. Raised by wolves in the foothills of Mongolia, I once happened upon a snowy glen wherein was magicked an epic sword. The weapon was infused with an ancient power, and as I gingerly grasped the leather-wrapped hilt, the galaxy suddenly unfolded before my wide eyes until, at the cusp of ruin, when I was all but given to destruction, a single, piercing voice flashed fire into my very soul as it uttered within my heart: "Make art." So I do.
Contract 3D artist specializing in environment art for video games and general 3D art for mobile, television, and film.
• Rick and Morty LLC
• Jed Henry (Ukiyo-e Heroes)
Art Director - Unannounced Augmented Reality Titles
• Art director over multiple iterations of one of three flagship AR titles.
• Juggled personnel needs, time/engine constraints, and look and feel.
• Adjusted art direction to account for target demographics and team attirition.
• Design, writing, look dev, and 3D art production for Unity on Android.
• Participated in weekly build reviews, bi-monthly dev reviews from execs.
• Produced art assets for multiple 2-week production prototypes.
• castAR is developing a proprietary AR gaming console and platform.
Environment Artist - Disney Infinity 3.0 Inside Out, Finding Dory Playsets
• Design and production for 3D fixed camera and 2.5D sidescrolling levels.
• Working with filmmakers and IP gatekeepers for approvals.
• Game design
Art Director - Unannounced Horror Adventure Game
• Pre-production and visual development of style, look, and feel.
• Research trip to St. Augustine, FL to gather information and reference for the project.
• Oversight of external and internal artists and their assets.
Lead Environment Artist - Unannounced Horror Adventure Game
• Production of environment art assets for prototype/art slice.
Lead Environment Artist - Unannounced Football Management Game
• Production of environment art assets for various football-themed environments.
Environment Artist - Disney Infinity, Disney Infinity: Marvel Superheroes
• Pre-production visual and gameplay design for Toybox mode.
• Design and creation of Disney IP-themed game assets.
• Worked with 20+ Disney and Marvel IPs
• Prep and presentation materials for Disney Corp executives and IP gatekeepers for approvals.
Character Art Intern - Everquest 2: Destiny of Velious
• Design and production of player wearables sold in in-game store.
• Design and production of player weapons.
• Design and production of NPCs.