3-Day Maquette: Progress 01

No response, Apr 18, 2010

Maquette that is due Wednesday, 3 days from now.

Step 1: Wire armature skeleton installed in a base.

Click for bigger.

Semester Ending, New Work to Post and Time to Post It…

No response, Apr 15, 2010

You guessed it! Another semester going away, I finally have a second to post some of the stuff I’ve been doing all semester. A lot of what’s coming can already be seen on the Portfolio, since there have been a few reps from various studios coming through and all of my attention was focused on getting the “Me” show up to date for them. Regardless, some of you don’t give a crap about my portfolio, plus here I can actually talk about my work instead of just showing them.

These pieces were all individually done in black and white. They are time of day and season studies of the same street corner here in Provo (plus a billboard that isn’t actually there). Needless to say, after a few weeks of painting this over and over, I now shudder every time I drive by there. On the other hand, it was nice to be forced to sit down and study lighting and how it changes. For example, we live relatively high up in the Northern Hemisphere, so the sun at “high noon” isn’t actually directly overhead, but still at an angle. Despite that, though, it is still at a high angle and as a result, there is a huge amount of reflected light in the shadows making all the shadows washed out and light.

Little things like that are what interest us art students and bore our spouses to death.

So… Busy…

1 response, Mar 09, 2010

This is only a day-and-a-half’s worth. It was much worse over the weekend. I’ll have some actual substance to post tomorrow and later this week, but suffice it to say my main contribution to the senior film is almost done. I’ll be helping out with everything else down the line, for sure, but this will be what I point at and say “That’s what I did!” when I show it to people.


No response, Feb 25, 2010

So Butcher’d Meats is in full swing, and I’m in a bit of a crunch time. I’m modeling the protagonist, Clarence, and his deadline is the 8th of March. In the meantime, I have a largish project due in another class next Monday, so in the interest of remaining active, here’s some progress on that:

Much more of that street corner to come!

Let the merchandising begin!

No response, Feb 11, 2010


Design is mine and is in no way officially affiliated with BYU or the BYU Animation program (even though I am).

Portfolio site updated!

No response, Feb 05, 2010

I updated my portfolio site with some higher-resolution stills of some stuff on my demo reel. Go check it out using the link in the upper left!

Demo Reel!

2 responses, Jan 31, 2010

Hey! I’ve been nice and quiet for the past few weeks as I was cramming and pushing to get things done for my demo reel. Well, her first iteration is done and ready to be viewed. Today was the deadline I set for myself back in October because today is the last day to apply to internships at Blizzard Entertainment in Irvine, California. I grew up in Orange County, so which company would be better for my first real job application then “the Pixar of video games” that’s headquartered 10 minutes from where I grew up? I’m not expecting much, but it feels good to get my work out into the industry, even if it is just to be laughed at.

Where’s the reel? Go here to view it nice and big, or check it out at the top of my portfolio (or just hit the corner link in the upper left).

Thanks to my wife who signed up for a Netflix account for herself to give me time to pound this home. Now comes the REAL work.


3 responses, Jan 21, 2010

Working on reel. Not much time to talk. Here is a man’s mouth I have digitally sculpted into a sphere using ZBrush. Enjoy the nightmares?



Butchered Meats and Depression-Era Face Pounding

No response, Jan 14, 2010

Didn’t believe me when I said I was working on a Depression-era boxing film? Well take a look at this previz test I cobbled together last night:

Head Punch Deformation Test from mutated jellyfish on Vimeo.

Go to the video’s page for the full explanation of what’s happening here.

Meats: Butchered.

1 response, Jan 06, 2010

Adventures in the animation program ramp up this semester with the official launch of our senior film. Senior film stories are pitched junior year around December, and previz and story work kicks off 2nd semester of junior year. This means concept, style, and look-and-feel are worked on, and initial tests are conducted in order to start solving problems. Here are some rough character design sketches along with a little bit of process. With these, I was mostly playing with shapes and not so much character (hence the bland, awful faces). It’s huge calves versus huge forearms in depression-era boxing!



For future reference, all posts pertaining to the film will be tagged with the tag “meats”.