Texture artist, game artist, and 2d/3d designer from Orange County, California. Raised by wolves in the foothills of Mongolia, I once happened upon a snowy glen wherein was magicked an epic sword. The weapon was infused with an ancient power, and as I gingerly grasped the leather-wrapped hilt, the galaxy suddenly unfolded before my wide eyes until, at the cusp of ruin, when I was all but given to destruction, a single, piercing voice flashed fire into my very soul as it uttered within my heart: "Make art." So I do.

Available for freelance and full-time work!

resume...

Environment Artist, Disney Infinity - Disney Interactive (Avalanche Software) - (2011-Present)


ToyBox team | worked on RnD team to develop visual look and feel for flagship Disney Interactive title | designed, modeled, created textures for modular, player-driven world-building system | developed based on world-famous Disney and Pixar intellectual properties and characters | produced assets specifically for presentations to Disney leadership including CEO Bob Iger and Disney/Pixar Chief Creative Officer John Lasseter

proficient in



maya


adobe products


zbrush


traditional art


UDK



skills


  • 3d environment art

  • 2d hand-painted textures

  • realistic textures

  • high-res modeling

  • 2d illustration and graphic design


education


  • BFA in Animation and a double major in Russian Language at Brigham Young University.

  • Formal training in 2d and 3d design, 3d game art, traditional art and art history, drawing and rendering, tae kwon do martial arts,wilderness survival, archery



personal


  • Conversational and literary knowledge of the Russian language

  • Tae Kwon Do black belt

  • Eagle Scout

  • 2 years of voluntary humanitarian service in Eastern Ukraine

  • Lover of music, art, combinations of the two, good cinema, and great games

Character Art Intern, Everquest 2 - Sony Online Entertainment - (2010)


designed, concepted, and built a mob boss character for the 'Velious' EQ2 expansion | designed and built player-wearable cloaks for the in-game loot store | 1 of my cloaks generated more income through this store in its first weekend than I was paid in wages all summer | designed and built a player-wearable cloak that was given out as unique loot to attendees at SOE's annual fan convention | worked on a small character art team of 6 people to create content for one of the most popular MMO games of all time | worked with in-house tools and pipelines

3D Artist - Lime Marketing - (2011)


designed, built, and rendered shaders in Mental Ray | worked on art assets for medical iPad apps, including EyeDecide, AppStore's Medical App of the Year 2011 | designed characters for a promotional iPad game | asset model cleanup, uv mapping, and shading in maya